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Paranormal Field Agent Basement Office

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Paranormal Field Agent Basement Office

I used Blender and Substance Painter then I put everything together in Unreal engine 5.5.3.
The goal of the project was to get some more 3D modeling/texturing experience after working as a VFX artist last couple of years.
Had not go thru the whole asset pipeline since my time at Playground Squad.
The materials for floor, wall and ceiling was made in substance designer.

The scene is very inspired by X-files and offices I have seen in games like Control!